Twenty years ago, legendary game designer Hideo Kojima predicted a future when video games and film would become one. By greatly complicating conventional film shoots, the pandemic has accelerated filmmakers' use of game engines as a flexible and cost-effective virtual production tool. But what exactly is a game engine, what is its potential and what aesthetic perspectives does it hold for cinema?
• Ben Cowell-Thomas, DFX supervisor, DNEG (UK)
• Veselin Efremov, principal creative director, Unity (BG)
• Moritz Zumbühl, founder & president of Blindflug Studios (CH)
Moderation: Stéphane Laurenceau, journalist at RTS (CH)
NIFFF Extended, Imaging The Future