Imaging The Future
AHEAD OF THE GAME
FR
In video games, nature is often seen as a threat or as a resource. This two-person conference questions the ability of the medium to subvert this anthropocentric outlook by exploring two unique games: STRAY (a dark, feline-lead adventure), as well as the icy KONA II: BRUME.
• Loïse Bilat, GameLab member and teacher at HEP Fribourg, CH
• Guillaume Guenat, GameLab collaborator and graduate assistante at UNIL, CH
With the support of SRG SSR